Fortune app – hand holding iPhone

Fortune

A productivity app for students with ADHD – building sustainable habits through intelligent scheduling and emotionally aware notifications.

Team
Team Procrastinate
Type
UX Case Study · iOS
Timeline
Nov – Dec 2025
My Role
UX Research · Interaction Design · Prototyping (4 designers · UW MHCI+D)
Introduction

What is Fortune?

Fortune is a mobile scheduling app for university students with ADHD, designed through generative and evaluative research (Nov–Dec 2025) by Kanishka Balaji, Jimmy Huang, Madeleine Iribarren, and Clarisse Pelayo Sicat.

It offers two event creation paths – a manual form for control, and an AI voice assistant for natural language – paired with notifications that tell you what you'll have time for, not what you're running out of.

Methods

Semi-structured interviews · Screener surveys · Paper prototype testing · Think-aloud sessions

Participants

5 UW students (ages 21–36) identifying with ADHD, across generative and evaluative rounds

My role

UX Research · Interaction Design · Prototyping

Timeline

Generative: November 2025
Evaluative: December 2025

Problem & Context

Students with ADHD aren't disorganized –
they're underserved

We assumed students with ADHD would be disorganized and want more structure. Our participants challenged every one of those ideas.

All 5 were deeply self-aware. The problem wasn't awareness – tools didn't adapt to how they lived. Some defined "productive" as dance class or a nap, not just finishing assignments.

We'd assumed struggles stem from individual failure, not structural factors like sensory overload or social anxiety. Some already had tools they didn't use because they caused guilt. The risk: designing another app that adds pressure instead of relief.

Core insight · Generative research

"Students don't need to be fixed. They need tools that meet them where they are."

Generative Research · Nov 2025

What we found about ADHD & productivity

5/5
Study environment matters more than willpower
Every participant raised environment unprompted. Sensory comfort and social accountability mattered more than solo vs. public settings.
"Loudness and light sensitivity is like, two big things for me..." – P1
5/5
Users are the expert, full stop
We expected disorganization. We found deep self-knowledge. Participants navigated academics with ADHD, not around it.
"Since I've understood that I'm most productive closer to the nighttime..." – P2
5/5
Deadlines dominate schedules
Students structured lives around deadlines. Some used last-minute pressure as a focusing mechanism, a coping strategy, not a deficit.
"For the last day, it usually ramps up quite a bit because I'm pressured..." – P3
4/5
Balance matters, productivity is broader than schoolwork
Participants defined productivity as social time, hobbies, and rest, but schedules were dominated by academic obligations.
"I try to give myself a lot of just... empty brain space..." – P4
Organic
Medication wasn't the variable we expected
We didn't ask about medication. Several brought it up, most said it didn't significantly affect routines but helped with specific focus-demanding tasks.
"I haven't taken my Adderall in a long time... I don't think I'm feeling the difference as much." – P5
How Might We

Reframing the
design challenge

Three questions shaped the design phase:

1

How might we help students access sensory-friendly, focus-supportive environments – wherever they are?

2

How might we design systems that adapt to students' natural rhythms instead of forcing rigid expectations?

3

How might we support productivity that values wellbeing and rest as much as academic output?

System Design · User Flows

How Fortune works

We mapped two core flows before prototyping: page capabilities (onboarding through alarm management) and notification/task management (how reminders behave after event creation).

Flow 01 User flow of page capabilities
Open app Member? Yes Log in No Register Homepage Central hub Add new event? Yes Fill out event specs Name, time, type, color Confirm
From homepage
Multi-view calendar Day / Week / Month / Year
Tap event → view/edit details or mark complete
Search → find specific events
Alarm manager → presets & settings
Account settings & details
Alarm manager capabilities
  • Custom alarm templates (Morning Motivation, Study Grind, etc.)
  • AI-suggested reminder messages
  • Snooze duration, pre-alarm, auto-dismiss settings
  • Notification type (sound, vibration, banner)
  • Preview motivational messages
Screens & Interactions
  • Log In · Homepage
  • Add event → confirm
  • Tap event → view/edit/mark complete
  • Calendar → search → toggle view
  • Alarm manager → presets & settings
  • Widget view · Notification pop-up
Flow 02 Alarm notification / task management
Notification Open? Yes Start task time passes Complete ? Yes Mark complete Celebrate 🎉 No Snooze x min loops No
Event detail actions
Starting now – opens event, begins timer Snooze 5 min – re-notifies after delay Task complete – marks done, shows reward
Design System

Components

Core UI components and interaction patterns designed for Fortune, from navigation and scheduling views to notification states and the AI voice interface.

Fortune UI components – navigation bar, calendar views, event cards, and action menu
Fortune notification components – push notifications, widget states, and AI voice interface orb
Paper Prototype · Task 01

Adding a new event

We designed two distinct paths: a manual form for precision and an AI voice assistant for speed. The AI path was our key design bet – instead of structured fields, you speak naturally and Fortune handles the rest.

Task prompt: "Open the homepage. Show how you would create a new task or event. View the new event on the app homepage."

Entry flow Splash → Home → Schedule → Add
Splash 1
Splash
Brand entryThe orb and wordmark signal this isn't a traditional calendar. Voice and AI are central.
Splash 2
Loading
Loading stateA second orb variant – the app is thinking. Anticipation over a generic spinner.
Homepage
Homepage
Ambient intelligenceGreets by name, states context ("in class"), gives remaining items, and references tonight's plans. The app already knows your day.
Schedule
Schedule
Color-coded time blocksRed = class, yellow = meetings, green = personal, blue = schoolwork. Read your day in under 2 seconds.
Press +
Press +
Two paths, one gesturePressing + reveals "Speak to Fortune" or "Add an event" – accessible from anywhere.
Path A – Manual Input
Empty form
Event form
Structured inputFull form – title, time, category, alarm, duration, color, and details with voice input. For users who want control.
Form filled
Form filled
A complete event"Work on Assignment #5 for Intro to CS Class" – 5:30–7:30PM, School category, 10-min reminder. Voice dictation available for notes.
Added to schedule
On schedule
Confirmed and placedSchedule shows the new event – blue CS block at 5:30PM, yellow Get Together at 8PM. Evening structure at a glance.
Path B – AI Voice Dictation
AI homepage
AI assistant
Conversational interface"How can I help you today?" – a blank canvas with press-and-hold voice. No fields, just natural speech.
Listening
Listening…
Active listening"Listening..." with a stop icon. Interface clears completely – nothing competes for attention.
AI result
Events created
One sentence → two eventsUser spoke naturally about their assignment and friend hangout. Fortune parsed it into two confirmed event cards with correct times and reminders.
Paper Prototype · Task 02

Responding to a reminder

At 5:29PM the lock screen widget shows the assignment starting soon. At 5:30PM Fortune fires a contextual notification – not a generic alert, but a specific message: "If you start now, you'll be all set by 7:30 – with 30 minutes to breathe before your 8PM event."

Task prompt: "The app shows you a notification about an assignment. Show how you would respond: open it, snooze it, ignore it, or mark complete."

Reminder flow Widget → Notification → Action
Lock screen widget
Lock screen
Always-on widget"Assignment #5 – STARTING SOON" and "Friends Get Together – NEXT." Know what's coming without unlocking.
Home screen
Home screen
Pre-notificationHome screen at 5:30PM before Fortune fires. Context before the reminder.
Notification banner
Notification
Context-aware copy"Start now, done by 7:30 – 30 minutes to breathe before your 8PM event." Three inline actions.
Event detail
Event detail
Full event contextTapping opens full details – title, time, category, and contextual guidance. Same three actions available.
After snooze
After snooze
Follow-up nudgeAfter snooze: "Let's get you moving so you don't run behind." Encouraging, never punishing.
Paper Prototype · Task 03

Completing a task

Completing a task triggers celebration – confetti, congratulations, and redirection: "Now you have 35 minutes before your Friend's Get Together!" The reward isn't just acknowledgment – it's pointing toward something enjoyable.

Task prompt: "Imagine you finished the assignment. Show how you would mark the task complete. Notice the feedback or 'reward' screen."

Completion flow Task → Mark Complete → Celebrate
Schedule with task
Schedule
Task in progressCS assignment still active, Friends Get Together coming up. Time indicator shows exactly where you are.
Task detail mark complete
Mark complete
Single tap action"Mark as complete" at the bottom. One tap, no confirmation dialog.
Congratulations
Congratulations!
First celebrationFull-screen congratulations – Fortune orb front and center. A breath before the bigger moment.
Confetti
Celebration 🎉
Dopamine momentConfetti fills the screen. Every participant mentioned this unprompted. The emotional payoff is real – a core feature, not decoration.
What's next
What's next
Redirection"Now you have 35 minutes before your Friend's Get Together!" Addresses the post-focus crash ADHD students experience. Points toward joy, not just completion.
Evaluative Research · Dec 2025

What usability testing revealed

Think-aloud sessions with 5 UW graduate students with ADHD. Post-test interviews surfaced emotional responses beyond observed behavior.

View raw data
01

Clear instructions lead to more intuitive experiences

All 5 completed Task 1, but one couldn't find the AI. Teaching needs to be built in from the first session.

"Wanted an onboarding screen to explain what was happening." – P2

02

Tools need to work with habits, not against them

Automatic notification updates – recalculating based on real behavior – made participants feel understood, not judged.

"It calculates when she'll be done. It's not stressing her out." – P2

03

Productivity is emotional, not just functional

Tools that reduced shame were rated most helpful, validating the completion reward as a core feature.

"Made me feel like I had accomplished something." – P4

04

AI task creation beat manual input

Natural language felt significantly lower friction than structured fields. Participants preferred the AI for flexibility.

"The easiest part was the AI task creation feature." – P4

05

Tone matters as much as functionality

Telling users what time they have – not what they've lost – drove stronger engagement. It felt like a friend, not a judge.

"Feels positive without being pushy." – P5

Reflection

What I learned

Research assumptions are dangerous
Every assumption we brought into generative research was wrong. The participants taught us that ADHD students are deeply self-aware, and the real gap is tools that refuse to adapt to them.
Tone is a design material
The biggest differentiator in usability testing wasn't a feature. It was how Fortune spoke to users. Telling people what time they have, not what they've lost, changed the entire emotional experience.
Paper prototyping still works
Running think-alouds on paper prototypes surfaced interaction issues we never would have caught in a static mockup. The fidelity forced participants to focus on flow, not polish.
Celebration is a feature, not decoration
Every participant mentioned the confetti screen unprompted. For users who experience chronic guilt around productivity, a moment of genuine acknowledgment is functional, not cosmetic.